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- Short: Clone of Sega game "Bust a Move2"
- Author: david ball
- Uploader: phil wilkinson (phil@ware5d.demon.co.uk)
- Type: game/2play
- Action: WB2.+
-
- ** DISK MUST BE CALLED BM2 **
-
- F1 Software,
- 1 Lower Mill Close
- Goldthorpe
- Rotherham
- South Yorkshire
- S63 9BY
- England
-
-
- Our WWW site address is:
- ------------------------
- http://www.ware5d.demon.co.uk
-
- You can get our catalogue disk here free of charge detailing 200+ EXCLUSIVE
- Amiga titles. There is also some FREE FULL VERSIONS of some of our titles
- for a limited period, so get a move on.
-
-
- Telephone: (44) (0)1709-888127 (office hours 10.00a - 7.00pm Mon - Sat)
-
- e-mail:
- -------
- phil@ware5d.demon.co.uk
-
-
- Burst a Marble Version 3.5 4/11/97
- -------------------------------------
-
-
- David Ball
- 56 Stoke Green
- Coventry
- CV3 1AN
-
- Winner of the F1 Software Game of the Month competition November 1997
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- The Game
- -----------
-
- After playing "Bust a Move 2" on my friends Sega Saturn I became hooked.
- We rented the game and kept returning to take it out again and again.
- While playing it I decided that the game was simple enough to be transfered
- to the Amiga without loosing many of the features. After a few days I had
- the bare bones of the game laid out and I began to work, with a lot of help
- from my brother Philip, on the more complex aspects of the game.
-
-
- The language
- --------------
-
- About a year ago I bought Blitz Basic 2 from D Densley off the Internet I
- tried to produce a computer model of our solar system but failed becaue the
- numbers were too big. I gave up trying to program as my exams were
- approaching. The previous year I had written two different games using the
- Amiga Format Amos Pro coverdisk which unfortunatly didn`t allow you to
- create executables. I also dabbled in Amiga E for a whole weekend.
-
-
- Distribution
- --------------
-
- An earlier Version was posted off to Amiga Format to be included on their
- coverdisk. I have now sent it to three different PD Libraries. I had
- hoped to compact the files with LHA and upload it to the internet Aminet
- site and stick the archive in the games/2ply directory. Sadly I am no
- longer connected to the internet. If anyone wants to take the time and
- effort to upload it for me then I would be grateful.
-
- I also mantain, or maintained, an Internet site at:-
-
- http://www.geocities.com/CapeCanaveral/5849/
-
- Take a look especially if you like Red Dwarf.
-
- If people want to get their hands on the source code then send a stamp with
- your cheque for five pounds. The code is easy to understand as there are
- lots of explanations.
-
- Any thing else?
- -----------------
-
- The game contains most of the things I had hopes to include apart from more
- options and the high score table. I discovered an arcade machine that ran
- a game similar to "Bust a Move 2", it featured a bomb that was fired up the
- screen which destroyed the six surrounding balls. I had hoped to add this
- feature to my game but never got around to it.
-
- The game is also available for the PC under the name of Puzzle Bobble.
-
- Version 3.5 works on my 1 meg chip ram A2000 running OS 2.0 and my
- unmodified A1200.
-
-
-
- Playing the Game
- ------------------
-
- When the moving marble comes into contact with another marble it will
- become stuck in position. If there are two or more marbles of the same
- colour adjacent then they will burst and disappear, as will others
- connected to the original. The first ball the Starball hits removes all
- the marbles the same colour from the screen. Any marbles that are not
- connected to the top of the screen by the others will disappear and,
- depending on the mode of play, will add two balls your opponents screen.
-
- You win the game when your screen is clear or your opponent`s screen
- becomes full.
-
- If you find the random levels too dificult then press the help or delete
- key before begnning the game.
-
- The one player levels have been designed and there are twelve of them, I am
- currently working on a level designer.
-
-
- Points system
- ---------------
-
- Each marble fired 1
- A marble bursting 10
- A marble vanishing off the screen 100
- Clearing the screen 1000
-
-
- What to do after playing the game
- -----------------------------------
-
- Get a stamp, an envelope and a cheque book and follow the instructions
- below:
-
- 1) Copy the address, from this file or the game, onto the
- front of the envelope place the stamp on the top right of
- the envelope.
-
- 2) Fill in the cheque for five pounds made payable to
- David Ball, sign and date it.
-
- 3) Place the cheque, along with any comments ideas etc, in
- the envelope.
-
- 4) Take the cheque/comment/envelope combination and place
- it in a post box.
-
- Thank you you have now made all the hard work worth while.
-
- I have a few more ideas for games if you think I should continue to write
- them then please signify this with money.
-
-
- What you need to make the game work
- -------------------------------------
-
- BM2 (the game)
-
- BM2_files/
- fire (samples)
- metalting1
- metalting2
- bounce
- pointer
- smash
- drop
- line
- win
- balls.iff (graphics)
- bm2scrn.iff
- bm2scrn2.iff
- Lev01(Level Data)
- ....(twelve files)
- Lev12
-
- libs/
- diskfont.lib
- mathtrans.lib
-
-
- I think thats the lot.
-
-
-
-